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The price a seller wants. It is not the same thing as a verified market value.
The hobby uses a ridiculous amount of shorthand. Search a term, learn what it means and get back to collecting without pretending you already knew what BMWT stood for.
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The price a seller wants. It is not the same thing as a verified market value.
Buy It Now. A fixed-price listing rather than an auction.
Bubble mailer with tracking. Usually used for cards that need more protection or proof of delivery.
A published list of cards a shop or dealer is actively buying, often with offered prices.
Comparable recent sales used to estimate current market value. The exact version and condition matter.
Selling through a third party that handles listing, payment and shipping in exchange for a fee.
Inventory that is not moving and ties up money or space.
A person or business buying and selling cards for profit, often online or at shows.
The most recent completed sale. Useful, but one sale alone may not represent the whole market.
How easily a card can be sold near its expected market value.
Or Best Offer. The seller is open to offers below the listed price.
Plain white envelope. A low-cost shipping method for inexpensive cards, usually with limited protection and tracking.
Artificially raising an auction price through fake or coordinated bids.
Placing an auction bid in the final seconds to reduce the chance of a bidding war.
An in-person event where collectors meet to buy, sell and trade, usually without full dealer tables.
Priced below the recent comparable sales a buyer or seller is using.
Unopened packs, boxes or cases of cards. The term started with older wax-paper packs and stuck.
A standard card from the main checklist, usually more common than inserts or parallels.
A difficult insert or parallel generally expected around once per sealed case, though odds vary by product.
A highly desired card buyers are hoping to pull from a product.
The official or documented list of cards included in a set or product.
A parallel whose color visually matches a player’s team or the subject of the card.
A card printed with incorrect information, artwork or production details. Some errors are corrected; others are not.
A themed card or subset placed into packs at different odds from the base checklist.
Produced with official league, team, player or intellectual-property rights.
A collection aiming to include the base set plus inserts, parallels, variations or other defined extras.
A card stamped with its print position and total announced print run, such as 17/99.
An alternate version of a base card using a different color, pattern, finish or scarcity level.
A collection of many or all parallel versions of the same card.
Rookie Card. A card recognized as part of a player’s official rookie-year product checklist.
A card or code exchanged with the manufacturer for a future card that was not ready when the product was packed.
Topps terminology for a reflective parallel with a rainbow-like finish.
Products sold through large retailers or mass-market channels, often with different configurations from hobby products.
A card produced less frequently than the standard base cards.
A card that is significantly harder to pull than normal short prints.
A hobby phrase for the rookie card collectors view as the main or most traditional rookie issue. The definition can vary.
A product lacking some official league, team or property rights, which may affect logos, uniforms or collector demand.
An alternate image, design or detail that differs from the standard version of a card.
Autograph. A card signed by the featured athlete, artist or subject.
A folding card with multiple panels, often containing autographs, patches or several subjects.
An autograph cut from another signed item and embedded into a trading card.
Memorabilia represented as having been used in an actual game. Read the exact certification language.
A card containing a piece of fabric. The fabric is not always game-used.
A signature written directly on the card surface.
A thicker or more visually distinctive piece of uniform material embedded in a card.
Memorabilia worn by the player, but not necessarily during a game.
A general term for a card containing memorabilia material.
Rookie Patch Autograph. A rookie-year card containing both an autograph and a patch or memorabilia piece.
A signature written on an adhesive label that is later applied to the card.
A surface indentation caused by binder rings, overfilled pages or pressure inside a binder.
A common brand name used generically for semi-rigid holders often used in grading submissions.
How evenly the printed design is positioned between the card’s borders.
One of the main grading categories. Look for whitening, bends, softness or crushing.
The outer sides of the card, checked for chips, whitening, rough cuts and damage.
A high condition grade. The exact numerical grade and standards depend on the grading company.
A company or individual evaluating authenticity and condition.
A batch of cards sent to a grading company.
A rigid magnetic holder commonly used for display and premium cards.
A thin clear soft sleeve used as the first layer of card protection.
Population report. A grading company’s count of how many copies it has graded at each grade.
A card that has not been encapsulated and graded by a grading company.
A flexible but structured holder often used for storage or grading submissions.
The sealed plastic holder used by a grading or authentication company.
The front and back faces of the card, checked for scratches, print lines, dents, stains and other flaws.
A resealable clear sleeve used around a toploader, one-touch or small group of cards.
A rigid plastic holder with an opening at the top, usually used over a penny-sleeved card.
An additional grading fee assessed when a card’s value exceeds the selected service level.
A retail box format containing several packs, usually smaller and less expensive than a hobby box.
Opening a sealed box, often with cards divided among buyers by team, player, division or another format.
The person or business opening products live and distributing cards to participants.
A manufacturer-sealed group of boxes. Case quantity varies by product.
First Off the Line. A Panini release format that may include exclusive parallels or guarantees.
A compact retail product designed to hang on a store display hook.
A product configuration intended for hobby shops or direct hobby distribution, often with different guarantees or odds.
A card considered a premium pull, such as an autograph, relic, numbered card or major insert.
A break format where participants take turns choosing pulled cards in a predetermined order.
A larger retail configuration, often with exclusive parallels or more packs than a blaster.
Pick Your Team. Break participants purchase a specific team and receive eligible cards from that team.
A break format where teams are assigned randomly after spots are purchased.
A product assembled by a reseller using previously released cards rather than factory-sealed manufacturer packs.
To open a sealed pack or box.
Unopened product still in its original packaging.
Low-value cards commonly accumulated in large quantities.
A popular multiplayer Magic: The Gathering format built around a legendary commander and a 100-card singleton deck.
A container designed to hold a sleeved deck.
Damaged condition. The card may have creases, tears, water damage or other major flaws.
Heavily Played condition. Significant wear, but the card may still be usable depending on tournament rules.
Lightly Played condition. Minor wear beyond Near Mint.
The current competitive environment: popular decks, strategies and expected matchups.
Moderately Played condition. Noticeable wear that affects appearance but not necessarily playability.
Near Mint condition. Minimal wear under the marketplace or grading standard being used.
A fabric or rubber mat used to protect cards and define a play area.
The normal maximum number of copies of one card used in a deck or collection goal. The number depends on the game.
A card distributed through an event, product, campaign or organized-play program rather than ordinary packs.
A card with condition issues that may be hidden or stabilized in an opaque sleeve and still be usable under event rules.
A card widely used across decks, formats or strategies.
A preconstructed product intended to teach or begin playing a game.
A reminder to judge the card’s eye appeal and importance instead of relying only on the number printed on the slab.
A copy good enough for a personal collection even if it is not the highest grade available.
Someone buying primarily to resell quickly for profit.
A highly desired card or item that may take years to find or afford.
To keep an item rather than sell it now.
Personal collection. Cards the collector generally intends to keep.
A collector focused on one athlete or character.
Buying early cards of young or unproven athletes in anticipation of future performance and demand.
A collector attempting to complete a defined checklist.
A collector focused on cards connected to one team.
A dealer box of lower-priced cards, commonly organized by a fixed price such as $1, $5 or $10.
A third-party storage service that may also support grading, marketplace listing or transfer without physical shipping to the owner.
Try a shorter word. If the term is missing, tell us and it can be added to the next site update.